Since moving back to Canada at the end of February, I have been without an official web service, thus I haven't had anywhere to upload pdf files. Then, today, it occurred to me that I've had somewhere to upload and store those all along... Google Documents!
I've uploaded my Baba Yaga's Hut model pdf again, so that link is now corrected and active, but I can also upload something that I've been wanting to for some time.
As the title of this post implies, I've been working on D&D ship tiles for some time. I started off by making some basic tiles from the Caravel deck plans in Part 1,
moved on to look for existing products in Part 2,
and then went back to my tiles in Part 3.
After Part 3, I went back to a different base ship than the Caravel, spent a LOT of time editing those plans in Photoshop, taking out specific details, widening the decks, creating additional decks, and working out all the details of putting the decks together into a functional model, and I posted the results of all that work in a new post, here, where I showed the final model I build for my friend Craig's Astral Pirates game.
After building that initial model, I got back to work putting the plans together into a document, along with the instructions for building the model, so that I could put it out onto the web. I made a few refinements too, as the one we used in Craig's game was something of a functional prototype rather than the finished product.
So, now I present, the HMS Freebooter*!
*I named it that just as a place-holder. Feel free to name your ship whatever you want, of course. :)
Related Posts
Keeping My Game Afloat, Part 1
Keeping My Game Afloat, Part 2
Keeping My Game Afloat, Part 3
Yo Ho. Yo Ho. It's an Astral Privateer's Life for Me
I have been playing Dungeons & Dragons and other rpgs since 1979. I have been suffering from Attention Deficit Disorder since 1969. Due to or simply expressed through D&D, I have many creative thoughts. As a result of my ADD, these thoughts are often scattered and disorganized. This is a place for me to collect those thoughts, to post my creative work, to talk about how my ADD and gaming effect each other, and also to remind me of things I need to finish.
Showing posts with label Pirate Ship. Show all posts
Showing posts with label Pirate Ship. Show all posts
Friday, May 18, 2012
Sunday, June 5, 2011
Yo Ho. Yo Ho. It's an Astral Privateer's Life for Me...
This time, the delay since my last post has had less to do with my ADHD, and more to do with the simple lack of anything to post. :)
However, as of yesterday's D&D game, I finally have what I need.
Behold, the Bloody Bucket.

Starting with the deck plans for The Sable Drake, from WotC's D&D3.5e Stormwrack sourcebook, I used Photoshop to mold them to our needs. This was a rather drawn-out process, since to do this the way I wanted to, I first needed to remove all the added details on those deck plans (especially all the stuff contributing to difficult terrain on the main deck), so I spent a lot of time using the Clone Stamp tool.
Once I had everything cleared away so that there was only the deck planks and 1" grid lines, I started working with the decks themselves, to make them the size I wanted. After making the main deck wider, to conform to Craig's request for the size of the ship, I was dissatisfied with how it looked, since making it wider also stretched the deck-plank design wider. So, I ended up deleting all the details of that deck except for the borders of the hull, and then proceeded to use the Clone Stamp tool to add the deck planks back in, at their original width, so that they would match the decks below. I'll admit that this was an unnecessary step, and it likely would have gone unnoticed, but working on it at the time, it just looked sloppy, so I made the time investment so that I would be more satisfied with the work. I then ended up resizing the lower deck and the hold, so I gave them the same treatment.
Once the deck-plank pattern was back in place on all decks (including the Crow's Nest), I added the interior walls back in, dropped in the location of the masts, put in the features and furniture from the original plans (and added a few extra pieces), and then put in the 1" grid. Craig and I spent some time on an "off" Saturday to cut them out and mount them on chipboard.
Here is the result:
As you can see, even though the lower deck and hold are thinner and shorter than the upper deck, they are mounted on chipboard pieces that match the size of the upper deck, just to give vertical consistency to the model and improve overall stability.
After that, I set about putting the masts in place. I originally chose 7/16" diameter dowels to work with, however, once I started to look for a way to both secure the masts in place, but also allow them to be removed easily, it forced me to go down to 3/8" dowels. Once I made that switch, I was able to use 1/4" copper pipe couplings, which the 3/8" dowels fit snuggly into. I'd have liked the couplings to have been a bit longer... 2" would have been very nice, but I had to settle for the 1" long couplings that are available. There were other options available, such as buying a length of plastic pipe that would snuggly fit around the 7/16" dowels, but I didn't feel like doing a lot of pipe cutting. Using the 3/8" dowels and 1/4" couplings worked well.
I cut 3/8" holes in the Hold deck where the mast positions were indicated, then glued the Hold deck down to an extra piece of chipboard cut the same size as the other decks. That gave the whole model a smooth base, while still allowing me to have a stable base to put the couplings into. Some glue held them in place.
Then I cut similar holes in the Lower Deck and Upper Deck, adjusting those holes so that the decks would properly slide down over the couplings.
Here's everything stacked and inserted, with yardarms added and the Crow's Nest in place.
I drilled holes in the masts just under where I wanted the yardarms, and inserted smaller dowels through there, for the chipboard yardarms to rest on, to give them increased stability. A small dowel supporting a wooden disk holds the Crow's Nest in place.
Originally, I had planned for the option to raise the decks up along the masts, likely using couplings to accomplish this, so that we could manipulate miniatures on multiple decks, while allowing the decks to be lowered flat again for ease of use and storage of the model. The idea added an unnecessary (but cool) level of detail, but ultimately failed when I first noticed that the Forecastle and Quarterdeck had no connection to the masts. Oops.
Well, in talking it over with Craig, we decided that it really wasn't necessary to raise the decks up. If we needed to access the lower decks, for some kind of ship-wide combat, we would just separate the decks and lay them out side-by-side. However, it would add a level of coolness if I raised at least the Forecastle and Quarterdeck. We accomplished this in our first session of the campaign simply by inserting one of the Dungeon Tile 3D pieces from Harrowing Halls under each.
Taking those pieces home with me, I set to work in Photoshop creating 1" tall sides of those decks, and once I had it all printed out and mounted on chipboard, I changed the stairs so that they were set 1/2" up the side of the deck. We both agreed that it would be very fitting with the pirate/swashbuckler style of the campaign to have the stairs arranged like that, so that you could have a fight up and down the stairs like we see so often in the movies.
The image at the top of this post shows the final work, but here are closeups of the Forecastle and the Quarterdeck.
If you look closely, you can see that I also added a rim around the top of each piece. The same rim is around the Crow's Nest. During our first session, Josh's character, up in the Crow's Nest, was always falling off if we happened to bump a mast when moving minis around. The rim makes the mini lean in towards the middle of the piece, thus minimizing "man overboard" incidences.
You can also see that I made some ballista tiles and some bombard tiles.
I have to admit, I'm really proud of this model. It has a few rough-spots. The stairs ended up being a little bit off, and the back of the quarterdeck could have turned out better, but overall, this turned out really cool, and I had lots of fun putting it together.
I'm still tempted to make some cloth sails to go on it, but it has been rightly pointed out already that they would only serve to be another thing we catch our hands on while move minis around, so we'll make do without. :)
Related Posts:
Keeping My Game Afloat, Part 1
Keeping My Game Afloat, Part 2
Keeping My Game Afloat, Part 3
Keeping My Game Afloat, the Finalé
Related Posts:
Keeping My Game Afloat, Part 1
Keeping My Game Afloat, Part 2
Keeping My Game Afloat, Part 3
Keeping My Game Afloat, the Finalé
Sunday, January 9, 2011
Keeping my game afloat. Part 3 - Update
While staring at my blog, trying to figure out what I was going to post about next, I noticed that I was staring at my blog posts about the ships.
It occurred to me while doing so that I still hadn't gotten around to altering and printing the tiles for the Fo'c'sle, Crow's Nest, and Quarterdeck of the 3D Caravel I'm putting together.
So, as promised in the post before last, I altered the Fo'c'sle and Quarterdeck, to remove the yardarms (since they looked like they were actually sitting on the decks... not good), and I made the crow's next bigger, so that you could actually put miniatures on it.

In addition, I removed the yardarm from the Crow's Nest, since I figured I would do the yardarms separate, attached to the dowels I'll be using for the masts.
Also, I widened the stairs, since I figured I might actually make them into stairs you can place a miniature on, and I expanded the Fo'c'sle forward, since the front of the Fo'c'sle didn't match up to the front of the deck below it, and it looked better... plus adding the prow on the front of the Fo'c'sle seemed like a good idea too.
Next is to cut the dowels, make some yardarms and sails, and then put it all together.
A few days ago, while watching my Twitter timeline, I saw someone telling Mike Shea (of the Sly Flourish blog) about his Flickr pictures. I checked them out and saw this picture. It's pretty much exactly what I have in mind, except just different specific ship tiles. My only problem was figuring out how to keep the tiles attached to the dowels, yet allow players to have their miniatures on different ship levels and still have easy access. This guy's friend seems to have come up with a pretty cool idea. I just need to figure out exactly what he used. heh.
Update for the update... I just glued the Fo'c'sle to some chipboard, only to discover that it is too small. I'm not sure how that happened, but I'll have to re-edit them now. I still like how they ended up looking, though. I'm confident that the final product will be really cool.
Labels:
DnD,
Dungeon Tiles,
Dungeons and Dragons,
Pirate Ship
Monday, December 27, 2010
Keeping my game afloat. Part 2
Ugh, I've been working on this post since Dec 19th, at 9:17am. It is currently December 28th, at 10:15pm. I'm getting this done tonight, dammit!
While I was working on the ship tiles I featured in my previous post, I was looking for an easy way out. Why? Because doing the intricate cut-and-paste job to cover up the room numbers that are all over that particular map was driving me nuts at times. I got myself into a grove to finish the tiles, but before I hit that grove, I started looking into 3D models.
First I started researching scales, so that I could focus my search and waste as little time as possible. If you don't know, maps in D&D are designed with a 1" grid, with each 1" square representing 5 square feet. Thus, the maps and miniature bases are on a 1:60 scale. However, vertically, the miniatures themselves are bigger than that. In general, they more closely match the 1:48 to 1:50 scale. It depends a lot on the individual miniature.
In order to fit the horizontal scale of the maps (and thus miniature bases) without making things look exceptionally tiny compared to the vertical scale, I decided to favor the vertical scale, and adjust accordingly for the horizontal scale. Unfortunately, though, not many scale model companies use a 1:50 scale. This scale corresponds to O-scale in train modeling, and that's a fairly common scale, as I understand it, but looking into these products had my eyes bugging out of my head at the cost! So, after recovering from sticker-shock, I scaled up ever-so-slightly, and went with 1:48 scale, which is a fairly popular one for military models (especially those by Tamiya, a Japanese company that produces very high quality models).
After working out the scale, I ran into another problem, though: there actually aren't many ship models that are produced in 1:48 scale. If they are, they are rather expensive wooden models. Since this whole project is to produce this kind of prop on a budget, that wasn't going to work out very well, so I simply began searching for models of an acceptable length and width. I was dubious about this particular plan of mine, but it actually worked out better than I'd anticipated.
I found a model on eBay and in a few online shops. It was for a pirate ship wooden model, by some unidentified company. (Note: Oh, apparently it is "Toysmith". *shrug*)

The details of it said that it was 16 inches long, which would be a pretty good, given the scale of 1:60 putting that at around 80 feet long. It looked to be about 3 or 4 inches wide, which would be about 15-20 feet by that scale, so I was liking this idea! I was still not entirely comfortable with the price, though, as most of them were between $25-35. Geez. (Oh, or the actual price of the model isn't too bad... around $10, but they attempt to scam you by charging up to $15 for shipping!)
However, on one trip through Michael's, the craft store, I found this!

It was on special for only $5, too!
It took me a few days to get around to building it. I punched out most of the pieces right away when I got it home, but since I had to figure out the order of putting it together (it is a puzzle. heh), my focus waned and it got put aside for awhile. Finally, though, I kicked myself in the ass and put it together!

Now, you'll notice the grid on the decks. Those weren't there to start. To start, the decks looked like this:

Fortunately, though, the decks were blank wood on the other side, and I was easily able to sketch the grid onto the backs and use the flip-sides as the decks of my ship.
I still need to put the sails and rigging on the ship, and I'm still debating on whether I want to glue the puzzle together. If I do, it'll be more stable, but if I don't, it will be more mobile (in case I want to take it with me to a game).
I'm still halfway interested in those first models I found on eBay, but it's really not much of a priority right now, so I can just keep that one on the back burner. Granted, for me, the back burner tends to be a place where ideas go to die, but hey, that's what this blog is for, isn't it? :)
Also... hey! I actually finally finished this blog post! Whoo! :D
Related Posts
Keeping My Game Afloat, Part 1
Keeping My Game Afloat, Part 3
Yo Ho. Yo Ho. It's an Astral Privateer's Life for Me
Keeping My Game Afloat, the Finalé
While I was working on the ship tiles I featured in my previous post, I was looking for an easy way out. Why? Because doing the intricate cut-and-paste job to cover up the room numbers that are all over that particular map was driving me nuts at times. I got myself into a grove to finish the tiles, but before I hit that grove, I started looking into 3D models.
First I started researching scales, so that I could focus my search and waste as little time as possible. If you don't know, maps in D&D are designed with a 1" grid, with each 1" square representing 5 square feet. Thus, the maps and miniature bases are on a 1:60 scale. However, vertically, the miniatures themselves are bigger than that. In general, they more closely match the 1:48 to 1:50 scale. It depends a lot on the individual miniature.
In order to fit the horizontal scale of the maps (and thus miniature bases) without making things look exceptionally tiny compared to the vertical scale, I decided to favor the vertical scale, and adjust accordingly for the horizontal scale. Unfortunately, though, not many scale model companies use a 1:50 scale. This scale corresponds to O-scale in train modeling, and that's a fairly common scale, as I understand it, but looking into these products had my eyes bugging out of my head at the cost! So, after recovering from sticker-shock, I scaled up ever-so-slightly, and went with 1:48 scale, which is a fairly popular one for military models (especially those by Tamiya, a Japanese company that produces very high quality models).
After working out the scale, I ran into another problem, though: there actually aren't many ship models that are produced in 1:48 scale. If they are, they are rather expensive wooden models. Since this whole project is to produce this kind of prop on a budget, that wasn't going to work out very well, so I simply began searching for models of an acceptable length and width. I was dubious about this particular plan of mine, but it actually worked out better than I'd anticipated.
I found a model on eBay and in a few online shops. It was for a pirate ship wooden model, by some unidentified company. (Note: Oh, apparently it is "Toysmith". *shrug*)

The details of it said that it was 16 inches long, which would be a pretty good, given the scale of 1:60 putting that at around 80 feet long. It looked to be about 3 or 4 inches wide, which would be about 15-20 feet by that scale, so I was liking this idea! I was still not entirely comfortable with the price, though, as most of them were between $25-35. Geez. (Oh, or the actual price of the model isn't too bad... around $10, but they attempt to scam you by charging up to $15 for shipping!)
However, on one trip through Michael's, the craft store, I found this!

It was on special for only $5, too!
It took me a few days to get around to building it. I punched out most of the pieces right away when I got it home, but since I had to figure out the order of putting it together (it is a puzzle. heh), my focus waned and it got put aside for awhile. Finally, though, I kicked myself in the ass and put it together!

Now, you'll notice the grid on the decks. Those weren't there to start. To start, the decks looked like this:

Fortunately, though, the decks were blank wood on the other side, and I was easily able to sketch the grid onto the backs and use the flip-sides as the decks of my ship.
I still need to put the sails and rigging on the ship, and I'm still debating on whether I want to glue the puzzle together. If I do, it'll be more stable, but if I don't, it will be more mobile (in case I want to take it with me to a game).
I'm still halfway interested in those first models I found on eBay, but it's really not much of a priority right now, so I can just keep that one on the back burner. Granted, for me, the back burner tends to be a place where ideas go to die, but hey, that's what this blog is for, isn't it? :)
Also... hey! I actually finally finished this blog post! Whoo! :D
Related Posts
Keeping My Game Afloat, Part 1
Keeping My Game Afloat, Part 3
Yo Ho. Yo Ho. It's an Astral Privateer's Life for Me
Keeping My Game Afloat, the Finalé
Saturday, December 4, 2010
Keeping my game afloat. Part 1
In my continuing search for things to add to my game, I ended up on such sites as www.newbiedm.com, and the tutorial there on making your own dungeon tiles. Given how rare and thus expensive some of the tile sets are now, finding this tutorial was quite the boon, as I hadn't even considered that idea before.
However, my first project using his methods was going to be a bit more ambitious. :)
I am currently running a 4th edition D&D version of the U-series modules from 1st edition D&D. I probably should have played around with them a bit more, and actually created them as 4th edition adventures, but I just took the lazy route and changed the populations of the monsters from 1e to 4e stats and left everything else as is. Nothing wrong with that. It just affects pace a bit more.
I'm running the game as an online adventure, on rpol.net, but as I was running the "Giant Octopus Attack" from the third module, while they're on their way to a lair of Sahuagin, I was thinking that it would be cool to run this with miniatures, rather than doing it with the Photoshop maps I was editing at the time. I had the images of the ship's decks from the original module, and I just altered them so that they had 5' squares instead of 10' squares. Then I put counters on the map, which were perspective shots of various miniatures, keeping each "miniature" as a separate layer in the Photoshop image, and I moved the miniatures about as their players dictated a change in location.
Since there are three decks to the ship that you can fight on, I started thinking about building a 3-D ship, and putting the miniatures on their, and moving them about, taking pictures of the map and uploading those, instead of using the Photoshop images.
Well, I never did get around to doing it that way, but I did create the tiles for the various ship decks and they are all set to be put together into their 3D representation.
I started off with The Newbie DM's tutorial on making your own D&D tiles. I found the Caravel deck plans from WotC's Stormwrack sourcebook,
did some editing in Photoshop, to remove the room numbers, and then separate the decks into separate images. I removed as much of the water background from the image as possible, except for around the hold, since that would become the bottom tile, and I extended the grid in the image of the hold, so that it covered the water as well. Once I added in some yards across the masts, just for the option, I figured they were ready and I printed them out on cardstock.
Gluing them to medium weight chipboard, and cutting them out, I had this:

Unfortunately, that's as far as I've gotten with it at the moment, but the plan is to do this, but with wooden dowels in place of the dice:

There's some issues I need to fix with the "Fo'c'sle" and the Quarterdeck. I shouldn't have put the yards actually on those deck pieces, but I should have just had them as separate pieces. Also, the crows nest needs to be wider, to accommodate the base of a mini once the dowel is in place.
Then I plan on passing this beauty on to Craig, for use in his game (at some point), and I'll make another for myself. :)
Related Posts:
Keeping My Game Afloat, Part 2
Keeping My Game Afloat, Part 3
Yo Ho. Yo Ho. It's an Astral Privateer's Life for Me
Keeping My Game Afloat, the Finalé
However, my first project using his methods was going to be a bit more ambitious. :)
I am currently running a 4th edition D&D version of the U-series modules from 1st edition D&D. I probably should have played around with them a bit more, and actually created them as 4th edition adventures, but I just took the lazy route and changed the populations of the monsters from 1e to 4e stats and left everything else as is. Nothing wrong with that. It just affects pace a bit more.
I'm running the game as an online adventure, on rpol.net, but as I was running the "Giant Octopus Attack" from the third module, while they're on their way to a lair of Sahuagin, I was thinking that it would be cool to run this with miniatures, rather than doing it with the Photoshop maps I was editing at the time. I had the images of the ship's decks from the original module, and I just altered them so that they had 5' squares instead of 10' squares. Then I put counters on the map, which were perspective shots of various miniatures, keeping each "miniature" as a separate layer in the Photoshop image, and I moved the miniatures about as their players dictated a change in location.
Since there are three decks to the ship that you can fight on, I started thinking about building a 3-D ship, and putting the miniatures on their, and moving them about, taking pictures of the map and uploading those, instead of using the Photoshop images.
Well, I never did get around to doing it that way, but I did create the tiles for the various ship decks and they are all set to be put together into their 3D representation.
I started off with The Newbie DM's tutorial on making your own D&D tiles. I found the Caravel deck plans from WotC's Stormwrack sourcebook,
did some editing in Photoshop, to remove the room numbers, and then separate the decks into separate images. I removed as much of the water background from the image as possible, except for around the hold, since that would become the bottom tile, and I extended the grid in the image of the hold, so that it covered the water as well. Once I added in some yards across the masts, just for the option, I figured they were ready and I printed them out on cardstock.Gluing them to medium weight chipboard, and cutting them out, I had this:

Unfortunately, that's as far as I've gotten with it at the moment, but the plan is to do this, but with wooden dowels in place of the dice:

There's some issues I need to fix with the "Fo'c'sle" and the Quarterdeck. I shouldn't have put the yards actually on those deck pieces, but I should have just had them as separate pieces. Also, the crows nest needs to be wider, to accommodate the base of a mini once the dowel is in place.
Then I plan on passing this beauty on to Craig, for use in his game (at some point), and I'll make another for myself. :)
Related Posts:
Keeping My Game Afloat, Part 2
Keeping My Game Afloat, Part 3
Yo Ho. Yo Ho. It's an Astral Privateer's Life for Me
Keeping My Game Afloat, the Finalé
Subscribe to:
Posts (Atom)










