Wednesday, May 18, 2011
Saturday, May 7, 2011
Well, it turns out that last session of my Gamma World game actually wasn't the LAST session of my Gamma World game.
Things worked out for us to get together today to finish the campaign.
They started off by fighting some of the Gallus Gallus chicken men, who were gathering russet mold near a crashed alien ship, and they discovered that it was the alien ship, and specifically the green slime leaking from it and the mold growing around the slime, that was creating the Vegepygmy plant men that were causing such problems in the area. More popped up out of the slime/.
During the encounter, we took a picture to send to the two players who were absent...
Then we took the Purple Worm and the two Fire Elementals off the map and continued on with the encounter. :)
They defeated the vegepygmies and chicken men, with one of the Gallus Gallus' surrendering and joining the group. He told them that a bunch of Klickies, mutant cockroaches, had gone into the ship, to scavenge technology from it. The group didn't like the idea of the trouble these Klickies cause with alien technology, so they proceeded into the alien ship to stop them.
Just beyond the large hole in the hull that the Klickies entered through, the PCs found a few aliens trying to keep a couple of Klickies and a strange creature called a Neep-Neep from stealing stuff, and joined in the fight to stop them. Once they had succeeded, and began to talk to the aliens, they found that BlOB could, unexpectedly, understand them. He translated, and told the group that the aliens were saying a bunch of Klickies had gone through into the next room, where the Power Core was, and they needed to be stopped.
The group hustled on to the Power Core finding the room under siege!
An alien envoy was in the control chamber, trying to keep things under control, while another alien was up on the scaffolding around the power plant, trying to keep a klicky from reaching the power core controls. Just as the group entered the room, though, one of the other klickies ripped something off one of the other control panels, causing the power core to destabilize!
Fighting the Klickies, while avoiding the various "attacks" of the power core as it approached critical mass, the group used almost all their resources, but they prevailed, and helped the aliens to shut down the reactor to avoid a meltdown and explosion.
The day was won! The aliens repaired their ship. The group collected a shipment of chicken from the automated chicken factory and they delivered the shipment to LJ before leaving the planet.
One final revelation... the aliens did not know BlOB, or where he came from, but an analysis of his composition and genetic structure found that he was a byproduct of the alien ship's waste reclamation system. It was damaged during the crash, releasing its contents, which reacted to Earth's contaminated environment, and created a new form of life... from alien pooh.
Thursday, May 5, 2011
I killed one of the characters in my Gamma World game last session.
Unit D-5 will be long-remembered. How he'd spit caustic fluid in people's eyes. How he'd give people "The Clamps".
("You mean these clamps? These clamps that I use for just about everything and want to use all the time? Those clamps?")
Given how lethal Gamma World is, I'm actually surprised that there haven't been more deaths so far. There have been a couple of close calls. The giant bug that attacked them on their way up Fort Mountain almost killed Rad-Cat(TM), and he almost died again at the Battle of the Big Chicken, but that's it.
Fortunately, rolling up characters is fairly quick and easy, so, in the transient post-apocalyptic world that is Gamma World, another character showed up, and the group moved on.
Madame Blanc was the new character... a cryogenic reanimator. So, she had ice powers and she could summon an undead minion to attack for her. We named him Pierre. Icy Pierre, to be exact. He was always very fashionably dressed, even though his outfit might not be appropriate for the occasions he was called forth, and instead of the typical zombie "Uuuuuhhhnnnn" noise, he instead started out with that very stereotypical French laugh, "Hoah Hoah Houuuuuuuuhhhnnn".
And another thing that had to happen eventually... that will be our last Gamma World adventure for awhile. We'd have been done with the current Gamma World arch as of the end of May, and then would have moved on to an Astral Pirates D&D game, but scheduling conflicts have forced us to cancel the next two sessions of our game. I didn't want to hold things up for the Pirates game, since one of the players will be leaving the group at the end of the summer, and I wanted to give him as much play time in the game as possible, so I suggested we leave Gamma World now, and switch to the Pirates game.
It's a tiny bit disappointing, but it's not a bad thing. The disappointment comes from the fact that I was becoming more comfortable with being the DM, and I was having fun with it... especially coming up with my various little projects to make the encounters more interesting. Awww... I just realized that the group won't get to actually use that cool 3D tile truck that I made. Oh well. I assume we'll get back to the game eventually.
With GenCon coming up, I've decided to write up a Gamma World adventure to bring along with me. It won't be anything official, because event submission and registration has long since passed, but it will be a pickup game that I can play with my friends. I think I may combine a bunch of my creations for that adventure. :)
For now, though, I'm in the process of putting together a bunch of ship tiles for the Pirates game, including the ship the PCs use. It's a fun project. I have high hopes for how these turn out. I will post pictures when I'm done.